[ODE] Particle/cloth/skeleton (was: Re: Choleski factorization)
Adam D. Moss
aspirin at ntlworld.com
Tue Mar 25 02:57:48 2003
gl wrote:
> I'm not keen on compile time processor dependency though. I'm also
against
> using DLLs - a) I don't like them (won't go into reasons), and b) the
XBox
> doesn't support them, and you never know.
b) is a nonissue though in the sense that the CPU is known, so you
wouldn't have to have runtime-swappable implementations anyway. :)
> Also, is there an issue with getting the exact same floating point output
> across the different code paths? Again something I'm not familiar
with, but
> as I'm writing a client/server based game, something to worry about.
That is a really excellent point...
--
Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
... but his bosses didn't like him so they shot him into space.