[ODE] Speeding up iterative techniques
Russ Smith
russ at q12.org
Thu Mar 20 16:39:02 2003
> So what exactly would you lose by using a non-LCP solver? As far as I can
> tell, it's coulomb-ish friction (0 and infinite friction still works, as
> would slip maybe? -- not looking at the source right now) and fmax control
> (fmax is always infinity). Am I missing anything? How many people would
> be willing to give those up in the interest of speed?
LCP gives you: hard constraint-based contacts, finite friction (not 0 or
infinity), and 'velocity+fmax' motors. the contacts are the most
important one.
russ.
--
Russ Smith
http://www.q12.org/