[ODE] Using ODE with DirectX
Martin C. Martin
martin at metahuman.org
Tue Mar 18 09:18:02 2003
Can someone add this to the FAQ in the wiki? It does get asked a lot...
- Martin
> Jesús P. Salas wrote:
>
> Hi there...
>
> I want to use ODE with DirectX, ( yes, from Microsoft ;-) ),
> the problem I have is the matrix result
> I get from dGeomGetRotation() function,
> I suppose that matrix is Right-handed ( OpenGL )
> but I need it on Left-handed ( DirectX ) Coordinate system,
> or symply the angles of the rotation around x,y,z axis, I don't know if
> ODE
> can give to me that angles in "pure radian" way, so I will be able to
> construct my own matrix
>
> When I try to use that matrix directly into DX, the movement
> of the objects is wrong, ..
>
> anyon have deal with this problem out there??
>
>
> Thanks in advance..
>
>
> Jesús Salas
> jsalas@renacimiento.com
>