SV: [ODE] Iterative solution
Joakim Eriksson
jme at snowcode.com
Mon Mar 17 03:48:02 2003
> fps, hardly varying at all. The old solution runs at
> anywhere from 5 to
> 25 fps until the cars hit the wall and the two islands join, then I
> couldn't tell you what it runs at, mine segfaults.
What's the specs for the machine your running this on?
> Either way, if you want to have a look at the eye candy, check out
> http://www.csworkbench.com/crash.mpg . I'm aiming for a
> (beta) release
> in the next couple of days (next weekend at the latest), as soon as I
> get it just a bit more stable/optimized.
That looks very good. Will be fun to check out the code and also to hear
what Russ has for insight into this solution.
I'm not sure if your doing it already but it might be a good idea to
find the constraint with the largest oposing force and solve that one
first and so forth. It should make him come to a global solution faster.
/Joakim E. - http://www.planestate.net