[ODE] Creature Evolution input
Olivier Michel
Olivier.Michel at cyberbotics.com
Thu Mar 13 07:28:01 2003
Sorry for my previous buggy post :-[
This reminds me a cool java applet where you can design 3D blocky
creatures and let them evolve different walking behaviors. This applet
doesn't use ODE though but models physics pretty nicely. Take a look at
http://cyberboticspc1.epfl.ch/biobloc and ask the author for details on
inputs / output of the system which seems to rely on genetic evolution.
The author is Julien Gagnet <julien-g@ifrance.com>.
-Olivier
Henri Hakl wrote:
>Thanks everybody :) - I'll combine the overall thought patterns and see what
>I'll come-up with...
>
>the problem is a bit about representation: I simply feel that the ANN is
>very comfortable with a whole lot vectors, and that the evolution based
>purely on vectors would take very long. I've worked out a useful alternative
>representation - but it explodes the total required input to about 1500
>inputs (most of which would be zero... but still). A purely vector based
>input would amount to around 200 inputs.
>
>Any thoughts on that?
>
>