Experimenting with the test_buggy demo. I'm setting the camera position by calling dsSetViewpoint(xyz, hpr). I would like to set the heading of the camera to be the same as the z rotation of the buggy chassis. I converted the matrix info from dBodyGetRotation(body[0]) into a euler angle with some success, but should I do this? Is there a way to use the matrix info directly to position the camera? Thanks Alec