[ODE] Weird Dynamics
Adam D. Moss
aspirin at ntlworld.com
Fri Mar 7 09:30:02 2003
Martin C. Martin wrote:
> ODE wants all masses within about an order of magnitude of each other,
> i.e. the largest mass shouldn't be more than about 10 times as big as the
> smallest mass. Since you don't want the walls to move, why not use planes
> for the walls, i.e. geoms without bodies
That's a fair observation, but if he's just setting up the walls
as big cubes *without bodies attached anyway*, their mass is of
no consequence.
And from an efficiency point of view, although a plane<->object
collision is usually cheaper than a box<->object collision, boxes
scale better when using a hash-space (planes cannot use aabb
optimizations so always invoke one nearness callback each for
every object in the world).
--Adam
--
Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
busting makes me feel good
kthx bye