[ODE] RE: Velocity Damping
Joe Ante
joeante at liquiddestiny.com
Wed Mar 5 04:26:01 2003
> ...
>> And for angular velocity:
>>
>> float angularVelocityDamp = .9;
>> float torqueScale = (angularVelocityDamp - 1.0F) / timestep;
>> const dReal* angularVel = dBodyGetAngularVel (body);
>> dBodyAddTorque (body, forceScale * angularVel [0], forceScale
>> * angularVel [1], forceScale * angularVel [2]);
> You use 'forceScale' instead of 'torqueScale' in that last statement. Might
> just be the problem. ;-)
Hi Ruud,
Sorry. That was not copy&pasted code. The original code I used, does use the
calculated torquescale.
Joe Ante