[ODE] can someone please help?

Michal Bacik michal at lonelycatgames.com
Sun Mar 2 09:33:02 2003


Enable FPU exceptions (by _controlfp) and you'll learn exact location where
it happens. Most likely it's divide by zero somewhere.
The work-around is not as straighforward though - I'm trying to find it out
myself. Seems like an 'explosion'.

- mb

>
> Does anyone know under what conditions dWorldStep() function changes
> position and linear velocity of bodies to -1.#IND00 ?
>
> I have tried making the simplest type of simulation with all defaults.
>
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