[ODE] UNSORTED TriList collision (no trees!)
Tim Johnson
tim at helixcore.com
Wed Jun 18 09:40:02 2003
----- Original Message -----
From: "Ed Resnick" <edresnick@game-developer.com>
> Hi, I just found out about ODE today. I want to first use it for
collision, but the geometry in my world is already sorted by me and it's
fast and very memory-efficient. Therefore any collision library that creates
trees for sorting geometry is bad.
With all due respect to your fine collision trees, isn't it likely that
OPCODE would do an even better job?