[ODE] Stacking Cubes
Frederic Ferland
fref at videotron.ca
Mon Jun 16 18:15:02 2003
At 08:00 PM 6/16/2003 +0200, you wrote:
>Disable the bodies, that way they don't jitter until you attack them.
>They will automatically be enabled again when they need to be.
I haven't played around with disabling bodies yet, but there's something
I'd like to ask to better understand this before I begin writing tests.
In my current program, I have a bunch of boxes that fall on the ground (a
plane geom). I can almost always see some faint movement on the
cubes. How do I disable them so that they don't jitter anymore? From my
understanding, if I disable them while they are inter-penetrating with the
plane, for example, they will automatically be re-enabled to resolve the
penetration. So, do I need to keep trying to disable them for, say, half a
second until the objects no longer inter-penetrate and the disabling
actually works? Is there a better way to do this?
Also, what's the best way to determine whether a body is no longer moving
and can thus be disabled?
Thanks!