[ODE] Hinge2 joints and suspension

DjArcas djarcas at hotmail.com
Sat Jun 14 03:46:01 2003


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I seem to be having an odd problem, where the suspension axis (Axis1) =
seems to be facing alone the positve X vector - so when I accelerate, =
the wheels go on ahead, and the chassis catches up.

My world has a positive Z axis (gravity on negative Z) so my suspension =
setup looks like this:

dJointSetHinge2Axis1(mWheelJoint,0,0,1);

Changing this doesn't seem to affect the way the wheels go - has anyone =
got any ideas?

Adam

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<DIV><FONT face=3DArial size=3D2>I seem to be having an odd problem, =
where the=20
suspension axis (Axis1) seems to be facing alone the positve X vector - =
so when=20
I accelerate, the wheels go on ahead, and the chassis catches =
up.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>My world has a positive Z axis (gravity =
on negative=20
Z) so my suspension setup looks like this:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV>
<P><FONT color=3D#880000>dJointSetHinge2Axis1</FONT>(<FONT=20
color=3D#808080>mWheelJoint</FONT>,0,0,1);</P>
<P><FONT face=3DArial size=3D2>Changing this doesn't seem to affect the =
way the=20
wheels go - has anyone got any ideas?</FONT></P>
<P><FONT face=3DArial size=3D2>Adam</FONT></P></DIV></BODY></HTML>

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