[ODE] gyroscopes

DjArcas djarcas at hotmail.com
Thu Jun 12 11:51:02 2003


I've seen other physics engines exhibit gyroscopic effects, so I'm guess
that Ode does. Someone just spin a cone on it's end and see what happens...
----- Original Message ----- 
From: "Anselm Hook" <anselm@hook.org>
To: "Nate W" <coding@natew.com>
Cc: <ode@q12.org>
Sent: Thursday, June 12, 2003 7:30 PM
Subject: Re: [ODE] gyroscopes


>
> Interesting.  I wonder if it will work; I'd have to bet against it since:
>
>   http://science.howstuffworks.com/gyroscope2.htm
>
> in ODE the effects are instantaneous are they not?  There is no
> opportunity for precession.  But heck it would be interesting to see if
> there are any interesting effects.
>
> I've always liked the way gyroscopes are a kind of macroscopic evidence of
> the flow of time...
>
>  - a
>
> On Thu, 12 Jun 2003, Nate W wrote:
>
> > On 12 Jun 2003, Bob Cohen wrote:
> >
> > > I'm trying to simulate several gyroscopes interacting with each other,
> > > with high rates of rotation (~1-10k rpm). The ODE documentation warns
> > > several times about problems with high rotation velocities.  Would ODE
> > > be appropriate for this kind of simulation?
> >
> > For that matter, does ODE model gyroscopic precession?  I tried some
> > experiments with it last year and couldn't see any evidence of it, but I
> > have to admit the problem might have been the test scenarios.
> >
> > --
> >
> > Nate Waddoups
> > Redmond WA USA
> > http://www.natew.com
> >
> >
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> >
>
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