[ODE] ODE as a complete FPS solution..

Billy Zelsnack billy_zelsnack at yahoo.com
Wed Jun 11 14:13:02 2003


>This seems like the wrong way to go. In an FPS, you generally want the
player's 
>collision geometry to be a cylinder, so that they can always turn in
place. 

Typically shooters use an axial aligned box that never rotates, only
the camera does.

-billy

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