[ODE] tri collider in delphi
Dominique Louis
Dominique at SavageSoftware.com.au
Sun Jun 8 13:32:02 2003
Hi Christophe,
As tricollider comes with source, you could add a C style interface
so that most non C++ languages can still access the functions. There is
an excellent article which relates to Delphi and C++ @
http://home.t-online.de/home/rvelthuis/articles/articles-cppobjs.htm
Alternatively only flatten the bits you need, and others can flatten the
rest as they get round to it.
Dominique
http://www.DelphiGamer.com := go on, write a game instead;
Christophe Hosten wrote:
> As far as I know, we cant use the tri collider with delphi, because
> OPCODE uses classes and Delphi cant import classes from dll.
>
> I'd be happy to hear a solution to this problem...
>
> Chroma
>
>
> ----- Original Message -----
> From: "Jon Walton"
> Date: Sun, 8 Jun 2003 07:25:44 +0100
> To:
> Subject: [ODE] tri collider in delphi
>
> hi,
> how can i implement the tri collider for delphi ode? or has any one
> translated it?
>
> this is important because im making a racing game and the tri collider
> is the only way i can think of to do the terrain collisions (unless i
> make it 100% flat)
>
>
> thanks in advanced :)
>
> Jon.