[ODE] ODE used in LTGameJam'03
Erwin de Vries
erwin at vo.com
Tue Jun 3 15:06:02 2003
Nice games. Must have been a lot of fun spending long days together,
creathing them. :-)
Out of curiosity (havent checked the game's code). What are you using the
flipcull parameter for in the triangle collider?
Erwin
----- Original Message -----
From: "Aras Pranckevicius" <nearaz@interamotion.com>
To: <ode@q12.org>
Sent: Tuesday, June 03, 2003 18:34
Subject: [ODE] ODE used in LTGameJam'03
Hi,
LTGameJam2003, a short game development event has happened recently. During
two days 11 simple games were developed, using the engine built beforehand.
The theme for the games was "physics, cars and stuff". ODE was used for
dynamics calculations, OPCODE/TriCollider (slightly modified) was used for
collision with triangle meshes.
See screenshots, download the games and complete source code here:
http://jammy.sourceforge.net/2003 . The games use DX9, so they run on
windows systems only...
I'd like to thank Russ Smith for the ODE, David Whittaker for StepFast,
Pierre Terdiman for OPCODE, Erwin de Vries for TriCollider and this mailing
list of course :)
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/