[ODE] Re: problem with dBodyAddRelForce. help, I'm desperate
asko
asko at jetti.org
Mon Jul 28 10:40:02 2003
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Hey,
I saw your post in the mailing list archive and I'm amazed by the fact =
that I ran in to this exact same problem about the same time you sent =
the mail.
I'm making a raycast car and this thing seems like the only problem left =
to solve. I'm using the raycasts for creating contact joints and for =
steering/driving im directly adding forces to the chassis.
Seems that when the chassis is heading at some other angle than n*45 and =
a force is added to the Z-axis, the chassis will not actually move along =
it's relative Z-axis, instead (pretty much) along the closest n*45 =
direction. I also tried directly changing the linear velocity, but seems =
that the situation is exactly same that way.
After playing around with the contact parameters, I came to the =
conclusion that the problem is actually somewhere in the friction model. =
None of these problems appear when friction is set to 0.
However that isn't much of a solution, at least not for me. So I'm all =
ears for suggestions.
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<DIV><FONT face=3DArial size=3D2>Hey,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I saw your post in the mailing list =
archive and I'm=20
amazed by the fact that I ran in to this exact same problem about the =
same time=20
you sent the mail.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I'm making a raycast car and =
this thing=20
seems like the only problem left to solve. I'm using the =
raycasts for=20
creating contact joints and for steering/driving im directly =
adding=20
forces to the chassis.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Seems that when the chassis=20
is heading at some other angle than n*45 and a force is =
added to=20
the Z-axis, the chassis will not actually move along it's =
relative=20
Z-axis, instead (pretty much) along the closest n*45 direction.=20
</FONT><FONT face=3DArial size=3D2>I also tried directly changing =
the linear=20
velocity, but seems that the situation is exactly same that =
way.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial =
size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>After playing around with the =
contact=20
parameters, I came to the conclusion that the problem is actually =
somewhere=20
in the friction model. None of these problems appear when friction is=20
set to 0.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>However that isn't much of a solution, =
at least not=20
for me. So I'm all ears for suggestions.</FONT></DIV></BODY></HTML>
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