[ODE] Using ODE with own collision detection
Tobias Ehlgen
T.Ehlgen at gmx.de
Wed Jul 16 08:41:02 2003
Hi,
I'm trying to use ODE (v0.035) with my own Collision Detection. A bowling
ball
should run along the lane and then collide with the pins. Instead of running
along
the line, the ball always penetrate the lane.
The lane is an object with the bodyID NULL. The ball is a normal object with
some
mass.
On every collision I create one contactjoint and add it to a contactgroup,
this
contactgroup is destroyed in every timestep.
I use the same parameter in the dContact struct as in the file
test_boxstack.cpp, but
the ball still penetrate the lane.
I also took smaller time steps and increased the ERP, but nothing changed
the
situation.
How should I set the parameter to get a realistic simulation?
Is one contactjoint enough?
Hopefully someone can help me.
Tobias
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