[ODE] Ray-Trimesh normal reversed

Joe Ante joeante at liquiddestiny.com
Tue Jul 15 03:42:02 2003


Hi,

I am using the ode ray code to do raycasting  and the contact normal - which
according to the docs should hold the normal of the surface at the impact
point- seems to be inversed.

dCROSS(Contact->normal, =, vv, vu);    // Reversed
When changing to:
dCROSS(Contact->normal, =, vu, vv);

The normal seems to be correct.

Joe Ante