[ODE] Problems with version 0.39

Chris McGuirk leedgitar at latenitegames.com
Sat Jul 12 21:58:02 2003


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If I try to compile the OPCODE distribution that comes with ODE .39 in
VS.net (either version), I get this error, and no .lib is generated:=20

StdAfx.obj : warning LNK4221: no public symbols found; archive member =
will
be inaccessible=20

I can download Opcode 1.3 and compile it fine, but then it is missing an
exported function that ODE needs so you have to add #define =
OPC_USE_STRIDE
in the code. Then I finally compile everything and go to run it, and it =
wont
run on my machine saying "Program too big to fit in memory" in Windows =
XP
command line.=20

So I go back to my laptop and compile everything in VS.net 2002 instead =
of
2003 and all is well. I am finally able to run it, but in the trimesh
example all the objects fall right through the polys, and in the moving
trimesh example there is nothing but polygons everywhere covering the =
screen
and it is impossible to see what is going on.=20

Is it just me having any problems?


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<p class=3DMsoNormal><span class=3Dpostbody1><font size=3D1 =
face=3DVerdana><span
style=3D'font-size:9.0pt;font-family:Verdana'>If I try to compile the =
OPCODE
distribution that comes with ODE .39 in VS.net (either version), I get =
this
error, and no .lib is generated: </span></font></span><font size=3D1
face=3DVerdana><span style=3D'font-size:9.0pt;font-family:Verdana'><br>
<br>
<span class=3Dpostbody1>StdAfx.obj : warning LNK4221: no public symbols =
found;
archive member will be inaccessible </span><br>
<br>
<span class=3Dpostbody1>I can download Opcode 1.3 and compile it fine, =
but then
it is missing an exported function that ODE needs so you have to add =
#define <st1:stocktickeruk
w:st=3D"on"><st1:stocktickerca =
w:st=3D"on">OPC</st1:stocktickerca></st1:stocktickeruk>_USE_STRIDE
in the code. Then I finally compile everything and go to run it, and it =
wont
run on my machine saying &quot;Program too big to fit in memory&quot; in
Windows XP command line. </span><br>
<br>
<span class=3Dpostbody1>So I go back to my laptop and compile everything =
in
VS.net 2002 instead of 2003 and all is well. I am finally able to run =
it, but
in the trimesh example all the objects fall right through the polys, and =
in the
moving trimesh example there is nothing but polygons everywhere covering =
the
screen and it is impossible to see what is going on. </span><br>
<br>
<span class=3Dpostbody1>Is it just me having any =
problems?</span></span></font><font
size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p=
>

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