[ODE] New Physics SDK
Adam D. Moss
aspirin at ntlworld.com
Thu Jul 10 06:45:02 2003
ngbinh wrote:
> I ran accross this :
>
> http://meqon.com/
>
> A new Physics SDK.
> They have cool demo avis.
Hah, they integrated with CrystalSpace for the construction-site
demo -- that's cute (CS uses ODE normally, or is physics
pluggable with CS nowadays?).
Apart from that I suppose that this looks like Just Another Physics
Engine. One thing which is interesting to note is that this
engine (like most game-oriented engines) seems to have (recently)
gone what I can only presume to be an 'iterative solver' (stepfast!)
route, inferred from reading their latest news.
(As a side-note, it's always irritating to see 'for more
information, contact us' in the place a licensing pricelist,
just to make comparative shopping difficult... grrr.)
--
Adam D. Moss . ,,^^ adam@gimp.org http://www.foxbox.org/ co:3
"When I was young, I would break down and cry whenever mom made me
throw an empty toilet paper tube in the trash can. I just imagined
it sitting at the dump, all cardboard and sad." -- T.Farnon