[ODE] MM games (was "looks like i am moving on")

Mattias Fagerlund mattias at cambrianlabs.com
Tue Jan 28 01:17:02 2003


The reason this isn't used much anymore is that lockstep lowers the 
update speed to the speed of the slowest client. In a massively 
multiplayed environment, that just isn't possible.

cheers,
m

-----Original Message-----
From: Chris Brodie <Chris.Brodie@macquarie.com>
To: ode@q12.org
Date: Tue, 28 Jan 2003 10:22:27 +1100
Subject: RE: [ODE] MM games (was "looks like i am moving on")

> Why send the object coordinates.
> 
> If all simulations are started at the same state, the simulation will
> occur completely syncronised on all machines unless affected by
> external actions, like players. 
> 
> Why not just add the same action from all players to all simulations.
> Do a search on the technique known as lockstep... If you look up 'Brad
> Pickering' who used this on Battlezone II you may find some source
> code...
> 
> HTH
> 
> cb
> 
> 
> NOTICE
> This e-mail and any attachments are confidential and may contain
> copyright material of Macquarie Bank or third parties. If you are not
> the intended recipient of this email you should not read, print,
> re-transmit, store or act in reliance on this e-mail or any
> attachments, and should destroy all copies of them. Macquarie Bank does
> not guarantee the integrity of any emails or any attached files. The
> views or opinions expressed are the author's own and may not reflect
> the views or opinions of Macquarie Bank. 
> 
> _______________________________________________
> ODE mailing list
> ODE@q12.org
> http://q12.org/mailman/listinfo/ode