[ODE] MM games (was "looks like i am moving on")
Mattias Fagerlund
mattias at cambrianlabs.com
Tue Jan 28 01:17:02 2003
The reason this isn't used much anymore is that lockstep lowers the
update speed to the speed of the slowest client. In a massively
multiplayed environment, that just isn't possible.
cheers,
m
-----Original Message-----
From: Chris Brodie <Chris.Brodie@macquarie.com>
To: ode@q12.org
Date: Tue, 28 Jan 2003 10:22:27 +1100
Subject: RE: [ODE] MM games (was "looks like i am moving on")
> Why send the object coordinates.
>
> If all simulations are started at the same state, the simulation will
> occur completely syncronised on all machines unless affected by
> external actions, like players.
>
> Why not just add the same action from all players to all simulations.
> Do a search on the technique known as lockstep... If you look up 'Brad
> Pickering' who used this on Battlezone II you may find some source
> code...
>
> HTH
>
> cb
>
>
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