[ODE] Stability problems
Royce3
royce3 at ev1.net
Thu Feb 20 10:29:02 2003
>If you use variable framerate... if a great big explotion makes your game
>slow down from 75fps to 37½ you will have a problem and all physics will run
>in slowmotion - but then you could do more steps....
That's not quite what I meant... I think...
What I'm saying is, when the program first starts, detect the CPU speed,
and then lock-in the physics time-step that you calculate based on CPU
speed.
What I'm asking is, will this work, or are there parameters that have to
be tuned according to the time-step?
--
Royce3