[ODE] Dynamic mesh collision

Amund Børsand amund at c2i.net
Tue Feb 18 11:22:57 2003


Yo, I suddenly thought of something. I have an idea about implementing
"real" tyres in my offroad simulator, as a cloth-like mesh with inside
pressure. This mesh would then have to collide with the ground. But I
remember reading somewhere that OPCODE don't work with
deformable/dynamic meshes, is that right? And the tricollider use OPCODE,
right?

Hm. Problem, then.

-- 
Amund Børsand <amund@c2i.net>