[ODE] dCylinder bugs?

Olivier Michel Olivier.Michel at cyberbotics.com
Tue Feb 18 00:41:02 2003


Michael Bailey wrote:

> 2. The Cylinder/Box and Cylinder/Cylinder collisions seem to have 
> issues when the cylinder end is parallel to a box's side or another 
> cylinder's end.  In these cases the cylinder seems to work through one 
> another after a nice Jello dance.  When the collision occurs on the 
> round part of the cylinder, things seem to behave much better. 
>  
> Any comments?

I also noticed this problem with Cylinder/Cylinder collision, but I had 
no time yet to investigate more on this...

-Olivier