[ODE] dCylinder bugs?
Olivier Michel
Olivier.Michel at cyberbotics.com
Tue Feb 18 00:41:02 2003
Michael Bailey wrote:
> 2. The Cylinder/Box and Cylinder/Cylinder collisions seem to have
> issues when the cylinder end is parallel to a box's side or another
> cylinder's end. In these cases the cylinder seems to work through one
> another after a nice Jello dance. When the collision occurs on the
> round part of the cylinder, things seem to behave much better.
>
> Any comments?
I also noticed this problem with Cylinder/Cylinder collision, but I had
no time yet to investigate more on this...
-Olivier