[ODE] visibility detemination?
Nate W
coding at natew.com
Mon Feb 17 12:35:01 2003
On Mon, 17 Feb 2003, Henri Hakl wrote:
> Essentially I think that the FOV should just give an approximation of what
> is definately visible; so the exact collision calculations of ODE may be a
> bit overkill.
I could be off my rocker here, but doesn't ODE do CD at two levels of
precision? Like, dSpaceCollide looks for potential collisions, and then
the callback function uses dCollide to get penetration
points/normals/depths, etc?
Would the "coarse" CD of dSpaceCollide might make a good FOV test, if a
frustum geometry class were added?
--
Nate Waddoups
Redmond WA USA
http://www.natew.com