[ODE] updated .NET wrapper
Ander Taylor
ander_taylor at hotmail.com
Mon Feb 10 22:53:02 2003
Hi Anselm,
I am not sure how a merge would be possible. Martin's is much more complete
and works with .035
I am just now going to start with .035 and will probably have to copy a lot
of Martin's approach. I want to do is as much for my own learning as
anything else.
Martin's wrapper should be used in Contrib, as it's clearly more complete.
If you like maybe we could have two .Net wrappers
Cheers,
Ander
Anselm Wrote:
Perhaps it is time to merge this into the contribs section? Ander - how
is yours going?
- a
On Tue, 11 Feb 2003, David Walker wrote:
> Hello,
>
> I've updated my .NET wrapper for ODE. you can find it on my site which is
at
> http://homepage.ntlworld.com/david.walker530
> Among the additions you'll find the Angular motor and joint feedback.
> I've also had a first stab at adding some kind of materials functionality
> that was discussed not so long back. I've done this by adding another
> collide method to space that takes a joint group (for contacts) and a
world
> parameter. Geoms also have a new property Material.
> Each material has surfaceparameters that are set and then during the
> collide, the surface parameters are averaged out to give the contact
> behaviour. This is a kind of half way implementation and I still intend
> adding some table lookup functionality for materials but for now it seems
to
> be quite good.
> There are three built in materials, Default, NoCollision, and NotFussy
(crap
> name but nevermind). These are static properties of the Material class.
> * Default is used if no material has been set for a geom. Default can
also
> be assigned to.
> * NoCollision means that contact joints will never be created for the
geom.
> you will however get the OnBeforeCreateContacts event.
> * NotFussy basically has no effect. if a geom with a material collides
with
> a geom with the not fussy material, the surface of the other material
will
> be used unchanged. if two geoms with notfussy collide, the Default
material
> is used.
>
> I don't think all that is very well explained but there is a demo with
the
> latest release so you can have a look at that.
> If you have any questions, just ask.
>
> David
>
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> http://q12.org/mailman/listinfo/ode
>
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