[ODE] Avoiding torque
Marco Bancale
F104 at softhome.net
Fri Feb 7 08:12:01 2003
Hi!
I'm using ODE for my little game. It works fine, but I need to NOT
have the torque effect caused by bouncing.
My game is like a pool game, but I don't want balls have angular
velocity. They must move, but not rotate in any direction.
I achieved this non-physic behavior simply setting to zero the
angular velocity before every call to dWorldStep():
dBodySetAngularVel(body, 0, 0, 0);
It seems to work, but sometimes the ball, after some bouncing with
walls, has a little bit of torque again.
Is this the right way to avoid torque? Or is there another "right way"?
Thank you!
Bye Bye
Marco