[ODE]StepFast - what am I doin wrong ?
Adam D. Moss
adam at gimp.org
Mon Dec 8 10:29:10 MST 2003
Lukas Henschke wrote:
> thanks to the answers from this list I managed to make my race-game
> framerate-independent. When I added two more cars the dynamics
> callculation lasted too long and caused me to give the step-fast
> integrator a try. There seems to be something than I am doing wrong with
> it, because the step-fast integrator calculates ten times slower than
> the normal integrator.
...
> dWorldStepFast1(world, stepsize, 20);
20 microsteps is pretty extreme for your case, I think. Try
as few as 1-4.
Also, stepfast isn't automatically faster, in absolute
terms. It simple scales better than the default solution.
If you don't have many [contact]joints in a given frame,
it's not necessarily going to be a win.
--Adam
--
Adam D. Moss . ,,^^ adam at gimp.org http://www.foxbox.org/ co:3
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