[ODE] New Composite Geom

Vadim Macagon vadim_mcagon at hotmail.com
Sun Dec 7 12:05:58 MST 2003


Hi Adam,

Thanks for integrating those 2 patches :)

> > I put together a dCompositeGeom since I'm planning on representing the
> > collision structure for characters in our game using a composition of
> > primitive shapes (and attaching that to a single body). I know there is
a
> > geom transform group thing around, but I couldn't quite figure out how
it
> > worked, and whether it did what I wanted :). Anyway I'm making
> > dCompositeGeom available in case anyone wants to put it to some good
use.
>
> Hello!
>
> I'm happy to put this into the contrib dir, but first I'd
> like to verify with you that the code is still good.  I'm also
> curious about what it offers over simply attaching multiple
> GeomTransforms to a body.

Actually that's a good point :)... I can't think of (or remember!) any major
advantages it offers. So forget about it for now and don't bother putting it
into CVS, maybe I'll remember why I created it one day.

I'll be submitting the next patch later today, going to make it now.


Cheers,

Vadim.


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