[ODE] Negative Penetrations ok?
Pascal Rettig
pascal at rettig.org
Thu Dec 4 11:09:33 MST 2003
Hi,
I'm trying to intergrate ODE with another collision system and
I had a couple of questions that someone might have the
answer to (I've looked through the faq and about 1/2 of the individual
archives and haven't been able to find the answers):
1. Is it ok to create contact joints with negative penetration distances?
in other words for collisions that are close to happening but haven't
happened yet. And if so, does it help at all, or does it just bog
down the system with more contacts?
2. All my initial tests have been with boxes and I've noticed that they
sometimes stick together when moving. I copied most of the code from
the boxstack example (I do delete the contactGroup after each
worldStep). Could this just be a standard stability issue that needs fine
tuning, or might it be a problem with what I'm feeding ODE for
contact joints?
(BTW: I'm using dWorldStep, CFM=0.001, ERP=0.1, a timeStep of 0.032 and
a gravity of -9. My boxes all have mass of 1.0 and are 2X2X2.
I'm also using single precision as the engine i'm using --
torque -- uses
single precision for everything)
Thanks,
Pascal
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