[ODE] 2d use
Cameron Bonde
cameron.bonde at ninelanterns.com.au
Mon Aug 25 20:42:01 2003
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Howdy, I'm working on a game that is essentially 2d but which uses 3d
gfx. What would be a good way to limit ode to 2d? I could reset an
axis/impulse every frame but this sounds dodgy to me. A loose joint
binding the character to a fixed depth might work, but would be hard to
make look right. Any ideas? Anyone done this? No I don't want to use a
2d physics library :)
Thanks,
Cameron Bonde
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<P><FONT SIZE=3D2 FACE=3D"Arial">Howdy, I'm working on a game that is =
essentially 2d but which uses 3d gfx. What would be a good way to limit =
ode to 2d? I could reset an axis/impulse every frame but this sounds =
dodgy to me. A loose joint binding the character to a fixed depth might =
work, but would be hard to make look right. Any ideas? Anyone done this? =
No I don’t want to use a 2d physics library :)</FONT></P>
<P><FONT SIZE=3D2 FACE=3D"Arial">Thanks,</FONT>
<BR><FONT SIZE=3D2 FACE=3D"Courier New">Cameron Bonde</FONT>
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