[ODE] dWorldStep problem.....

gl gl at ntlworld.com
Sat Aug 9 14:18:01 2003


... in fact I like it so much, that I got it wrong ; ).  You want

D3DCREATE_FPU_PRESERVE
--
gl

----- Original Message ----- 
From: "gl" <gl@ntlworld.com>
To: <ode@q12.org>
Sent: Saturday, August 09, 2003 10:02 PM
Subject: Re: [ODE] dWorldStep problem.....


>
> My favourite ODE answer : ) (because it's such a bitch when you don't know
> about it).  Look up the D3D docs for D3DCREATE_PRESERVE_FPU (and as Adam
> said, you can search the archives on it too).
> --
> gl
>
> ----- Original Message ----- 
> From: "Adam D. Moss" <adam@gimp.org>
> To: <ode@q12.org>
> Sent: Saturday, August 09, 2003 7:13 PM
> Subject: Re: [ODE] dWorldStep problem.....
>
>
> > Sandeep KL wrote:
> > > It did look like a precision error to me too. Is there any sample or
> > > something that i can download which is an ODE implementation for D3D??
> > > Something very simple and straight forward.....Anyways, i shall create
a
> > > D3D implementation of it separately, and shall upload it.....and give
u
> > > the link......so that u could try it out.....and perhaps track the
> error!
> >
> > Check out the archives for some discussion on the matter (a couple
> > of months ago now, I think) and the official workaround (IIRC
> > you supply a flag at D3D init time).  Might be mentioned in
> > a FAQ or the ODE Wiki... but I don't remember right now whether
> > ODE has a FAQ or a Wiki. :D
> >
> > --Adam
> > -- 
> > Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3
> >
> > _______________________________________________
> > ODE mailing list
> > ODE@q12.org
> > http://q12.org/mailman/listinfo/ode
> >
> >
>