[ODE] dWorldStep problem.....

gl gl at ntlworld.com
Sat Aug 9 14:01:02 2003


My favourite ODE answer : ) (because it's such a bitch when you don't know
about it).  Look up the D3D docs for D3DCREATE_PRESERVE_FPU (and as Adam
said, you can search the archives on it too).
--
gl

----- Original Message ----- 
From: "Adam D. Moss" <adam@gimp.org>
To: <ode@q12.org>
Sent: Saturday, August 09, 2003 7:13 PM
Subject: Re: [ODE] dWorldStep problem.....


> Sandeep KL wrote:
> > It did look like a precision error to me too. Is there any sample or
> > something that i can download which is an ODE implementation for D3D??
> > Something very simple and straight forward.....Anyways, i shall create a
> > D3D implementation of it separately, and shall upload it.....and give u
> > the link......so that u could try it out.....and perhaps track the
error!
>
> Check out the archives for some discussion on the matter (a couple
> of months ago now, I think) and the official workaround (IIRC
> you supply a flag at D3D init time).  Might be mentioned in
> a FAQ or the ODE Wiki... but I don't remember right now whether
> ODE has a FAQ or a Wiki. :D
>
> --Adam
> -- 
> Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3
>
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