[ODE] Problems using Joint Feedback
sfgx@freenet.de
sfgx at freenet.de
Thu Aug 7 02:43:02 2003
Hi,
I don't get a useful information out of the dJointFeedback mechanism.
what I did:
dJointFeedback myFeedback;
dJointFeedback *p_myFeedback;
..
// init some joints ... <snip>
dJointSetFeedback(myJoint.id(), &myFeedback);
...
// inside update loop
// do worldstep etc ..
p_myFeedback = dJointGetFeedback(myJoint.id()); // this seems obsolete to me
--
With this construct I get values like:
f1: 4.43e-307
t1: 4.43e-307
f2: 0
t2: 5.95e-305
This values don't change while the object (joint) is in motion, only t2 'flickers a bit', but this results seem invalid to me (can't believe the applied forces are all near zero / zero).
Anyone with feedback-experience in here, who can help me ?
Thanks,
Sven
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