[ODE] fixed joints

Fig TaTam fig_tatam at hotmail.com
Mon Aug 4 11:53:02 2003


I like this idea a lot. It would be great to see a game where you can crash 
into things and break them to pieces. I could have some of this in my own 
game.

Fixed joints should be fully functional! even if some simulations can 
"simulate" them. heh

>From: Roel van Dijk <roelvandijk@home.nl>
>To: ode@q12.org
>Subject: Re: [ODE] fixed joints
>Date: Mon, 4 Aug 2003 00:14:14 +0000

>Fixed joints would be really nice for my breakable joints contribution. You
>could for instance create a building made of bodies and geoms attached with
>fixed geoms and then destroy it by driving a car into it or something like
>that. But I agree that in most other cases fixed geoms are not absolutely
>necessary.
>
>Roel
>
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