[ODE] Friction trouble, possibly a bug? ( was: problem with
dBodyAddRelForce. help, I'm desperate )
Martin C. Martin
martin at metahuman.org
Fri Aug 1 20:18:01 2003
> The more friction is involved, the less correct the path is. However,
> this whole
> problem only appears when the box is heading to a direction other than
> n*45.
> So if the box heading to 0, 45, 90, 135, 180, 225, 270 or 315 it'll work
> as
> expected.
Which friction model are you using? The one that approximates the
friction cone (whose cross section is a circle, i.e. the same in all
directions) with a pyramid?
- Martin