[ODE] Approximate Hydrodynamic Forces
Mattias Fagerlund
mattias at cambrianlabs.com
Mon Apr 28 01:13:02 2003
> > I want to be able to get the speed that each face of a cube, say, is
> > moving along its own normal. So I can apply an opposing force to
> each
> > face dependent on its area. Is there an easy way to get this info?
> >
> > I am hoping to approximate hydrodynamic forces, so I can evolve a
> > swimming animat.
If your creatures will be appearing in near-surface conditions I suggest
you give my page on buoyancy a read;
http://www.cambrianlabs.com/mattias/DelphiODE/BuoyancyParticles.htm. If
they're fully submerged, it's all drag...
cheers,
m