[ODE] Found my LCP solver replacement bug

Antonio_Martini@scee.net Antonio_Martini at scee.net
Fri Apr 25 06:34:02 2003


>Probably just solving them
>in sets of up-to-three would be enough.  But it's easy for me to
>like ideas that I don't have to implement. ;)
..that should allow faces to align properly against each other without to
much
contact jittering...hopefully!:)







"Adam D. Moss" <adam@gimp.org>@q12.org on 24/04/2003 19:06:06

Please respond to aspirin@ntlworld.com

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Subject:    Re: [ODE] Found my LCP solver replacement bug


David Whittaker wrote:
 > boxes sitting in the middle of nowhere all alone are rocking back
> and forth enough so that they never get disabled (with either LCP
method).
>  So it happens even with auto-disabling disabled.  I'll have to reanalyze
> an older codebase (the one on my website - where I thought I had removed
> most of the jitter problems) to see if the same behavior is apparent, or
> if there's something I changed in the meantime.  I'm really hoping it
> doesn't descend to the point where I have to do collision detection
> between iterations.  I still have a few tricks to try before I go that
> far.

I liked Antonio's suggestion for solving multiple contacts joints
between the same two bodies simultaneously instead of individually,
so at least they're working in unison.  Probably just solving them
in sets of up-to-three would be enough.  But it's easy for me to
like ideas that I don't have to implement. ;)

--
Adam D. Moss   . ,,^^   adam@gimp.org   http://www.foxbox.org/   co:3
Bereaved relatives are not amused
As on their dear departed I feverishly consume

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