[ODE] collision shortcuts with symmetry?
Fig TaTam
fig_tatam at hotmail.com
Tue Apr 22 22:51:02 2003
I got a number of graphical shapes with vertical plane symmetry. I have to
do collision testing for those, so I approximate their shapes with a number
of ODE collision primitives. I was wondering if it's possible to take
advantage of object symmetry and reduce the number of collision primitives
necessary to describe a shape. Anyone know?
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