[ODE] 3 beginner questions
Bob Ives
bobives at jazzfree.com
Fri Apr 4 03:45:01 2003
Of course meant I use ax+by+cz+d=0. I realise now that ax+by+cz-d=0 is also a standard, so I guess Ode is using the second.
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3. I´ve added bounding planes as per your suggestion. Duh! One curious thing though: I use the standard ax+bx+cx+d=0 equation for
my planes, but I found I had to negate d when passing the plane to ode for the collision to work correctly ( at least with
dCollideSpherePlane ). Does Ode use ax+bx+cx-d=0 or is that a bug?