[ODE] Universal Joint / Arm -> rotating about its own axis
David Nicolier
dnicolier at gameloft.com
Thu Apr 3 05:41:02 2003
> Is LegBasePos the location, in world coordinates, where the center of the
> top face of the leg touches the body?
Yes it is.
> What the universal joint will do is keep the vector, attached to the top
> surface of the leg, that points from the back of the leg to the front,
> perpendicular to the vector, attached to the bottom surface of the body,
> that goes from the body's right to its left. Is that what you observe?
I observe this 90% of the time, but time to time, the leg rotates around
its own axis (that would be the Z axis when its in the start position) like
if it was a Ball joint...
David