[ODE] collisionnormal question

Benny Kramek benny at kramekweb.com
Tue Sep 24 01:15:01 2002


> is it wrong to use the position difference between 2 frames as the
> collisionnormal for all contactpoints?

Yes. Think of a ball that hits a plane at an angle. If you create the 
collision normal with your method then the normal won't be orthogonal to 
the plane, and intead of the ball bouncing realisticly, it will bounce 
straight back to where it came from.