[ODE] box verticies / matrix multiplication

Matt Barnett gunther at dial.pipex.com
Fri Sep 13 13:50:02 2002


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Hello!

I am implementing Box vs Heightmap collision in ODE.  Ive managed to =
extract the unrotated box verts, but i cant seem to figure out which ODE =
math function performs matrix multiplication on a point. =20

Or is there clever way to build the exact verticies of a box using the =
rotation matrix and box->sides as a starting point?

Regards
Matt Barnett
(gibber)

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<DIV><FONT face=3DArial size=3D2>Hello!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I am implementing Box vs Heightmap =
collision in=20
ODE.&nbsp; Ive managed to extract the unrotated box verts, but i cant =
seem to=20
figure out which ODE math function performs matrix multiplication on a=20
point.&nbsp; </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Or is there clever way to build the =
exact verticies=20
of a box using the rotation matrix and box-&gt;sides as a starting=20
point?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Matt Barnett</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(gibber)</FONT></DIV></BODY></HTML>

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