[ODE] box verticies / matrix multiplication
Matt Barnett
gunther at dial.pipex.com
Fri Sep 13 13:50:02 2002
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Hello!
I am implementing Box vs Heightmap collision in ODE. Ive managed to =
extract the unrotated box verts, but i cant seem to figure out which ODE =
math function performs matrix multiplication on a point. =20
Or is there clever way to build the exact verticies of a box using the =
rotation matrix and box->sides as a starting point?
Regards
Matt Barnett
(gibber)
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<DIV><FONT face=3DArial size=3D2>Hello!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>I am implementing Box vs Heightmap =
collision in=20
ODE. Ive managed to extract the unrotated box verts, but i cant =
seem to=20
figure out which ODE math function performs matrix multiplication on a=20
point. </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Or is there clever way to build the =
exact verticies=20
of a box using the rotation matrix and box->sides as a starting=20
point?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Matt Barnett</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>(gibber)</FONT></DIV></BODY></HTML>
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