[ODE] box-box collisions
Peter Amstutz
tetron at interreality.org
Fri Oct 25 11:29:01 2002
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You can think of it this way -- each contact point removes (or at least
restricts) a degree of freedom from the system. Since the box can rotate
on three axes, you need at least three contact constraints in order to
have a stable face-face collision. However as Marta said, more than three
would be redundant in most situtations.
On Fri, 25 Oct 2002, Pierre Terdiman wrote:
> Quick question :
>
> Is there a reason why the number of contacts for the box-box collision is
> limited to 3 ?
> What do I need to do in order to change that number ?
>
>
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>
[ Peter Amstutz ][ amstutz@cs.umass.edu ][ tetron@interreality.org ]
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]
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