[ODE] enhanced ODE collision API
Nate W
coding at natew.com
Thu Oct 24 16:03:01 2002
On Fri, 25 Oct 2002, David McClurg wrote:
> one other common concept in collision detection is a ghost or phantom
> geom used as a sensor. you don't bounce off it -- you just detect a
> penetration. ie: what you want is just detection of the collision and
> not the contact information. it would be nice if there was a built-in
> type called 'sensor' or something that didn't do the extra work of
> computing the contact point/normal.
Could you do that by filtering out collisions involving the 'sensor' geoms
in the collision callback? Like:
int count = dCollide (o1, o2, contacts, &contact[0].geom ...
MyClass *p1 = dGeomGetData (o1);
MyClass *p2 = dGeomGetData (o2);
if (p1->isSensor)
p1->CollisionDetected (count, contact)
if (p2->isSensor)
p2->CollisionDetected (count, contact)
if (!p1->isSensor && !p2->isSensor)
{
// create contact joints
}
--
Nate Waddoups
Redmond WA USA
http://www.natew.com