[ODE] Compiling OPCODE 1.0 as a static lib for use with tri-collider

Adam Moravanszky amoravanszky at dplanet.ch
Sun Oct 20 13:12:01 2002


Ken,

You just have to get rid of the #defines that prefix all the functions / 
classes with __dllexport or __dllimport.  It is not rocket science.

--Adam


At 08:10 PM 10/20/02 +0100, Ken MacLeod wrote:
>(Apologies if this message is posted twice, I initially sent it using
>the incorrect email account)
>
>Hi,
>I'm developing a car simulation API for my MSc degree. I would like to
>be able to use ODE with the tri-collider contribution (ode/contrib) so
>that I can do sphere (wheel) triangle (terrain) collisions. Unfortunatly
>I have cannot for the life of me get opcode to compile as a static
>library. I printed off and followed the guide on the Wiki pages, but got
>only the following error output:
>
>--------------------Configuration: OPCODE 1_0 - Win32
>Debug--------------------
>Compiling...
>OPC_Container.cpp