[ODE] 3d world on directx
Ivan Bolcina
ivan.bolcina at volja.net
Sat Oct 19 13:17:01 2002
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Hi!
I assure you that if I swap y and z axis, stuff works ok, otherwise =
doesnt.
Please look at my original code and see how are they swapt. I believe =
that
DirectX uses left-handed system.
I pass only quaternions from ode to directx to determine current
orientation. I have to swap axis in this case too.
thanx,
ivan
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<DIV><FONT face=3DArial size=3D2><FONT face=3D"Times New Roman" =
size=3D3>Hi!<BR><BR>I=20
assure you that if I swap y and z axis, stuff works ok, otherwise=20
doesnt.<BR>Please look at my original code and see how are they swapt. I =
believe=20
that<BR>DirectX uses left-handed system.<BR><BR>I pass only quaternions =
from ode=20
to directx to determine current<BR>orientation. I have to swap axis in =
this case=20
too.<BR><BR>thanx,<BR>ivan</FONT><BR></FONT></DIV></BODY></HTML>
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