[ODE] conveyor belts and moving platforms
David McClurg
dmcclurg at pandemicstudios.com.au
Wed Oct 9 19:16:01 2002
In my game, I'd like to simulate conveyor belts. Looking at the doc, a contact joint using dContactMotion1/2 seems to be the technqiue required. Does anyone have an example of that? I looked in ode/test but couldn't find anything.
Also, if i want to simulate moving platforms (boxes with bodies) that the player can jump on, should friction keep the player on the platform or will I need a special contact joint?
If my player is a ccylinder or sphere, and I don't want my player to rotate as it moves in the world via SetVel, how do I constrain the body to not rotate?
Much thanks for any help with these questions