Re[4]: [ODE] always diabled body

slipch slipch <slipch at gsc-game.kiev.ua>
Wed Oct 9 07:34:02 2002


Hello Erwin,

Wednesday, October 9, 2002, 4:57:41 PM, you wrote:

EdV> No. But i dont see the point in creating a fixed body anyway. Just DONT use
EdV> a body if you dont want dynamics.

EdV> Erwin

  I need body because I need to attach enabled body to something that
  I can move during simulation setting its position.


EdV> ----- Original Message -----
EdV> From: "Pierre Terdiman" <p.terdiman@wanadoo.fr>
EdV> To: <ODE@q12.org>
EdV> Sent: Wednesday, October 09, 2002 3:06 PM
EdV> Subject: Re: Re[2]: [ODE] always diabled body


>> > BK> You can give your body a very large mass and disable gravity on it.
>> Then
>> > BK> it will move very little on it's own, and you can move it around
EdV> with
>> > BK> dBodySetPos()
>> >
>> > Works perfect. Thank you very much.
>>
>> Usually a null mass is used to mark fixed bodies. Does it work in ODE ?
>>
>> Pierre
>>
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>>
>>




-- 
Best regards,
 slipch                            mailto:slipch@gsc-game.kiev.ua